> For the complete documentation index, see [llms.txt](https://tyrantro.gitbook.io/tyrantro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tyrantro.gitbook.io/tyrantro/tyrantro-information/global-npc-sell-price-adjustment.md).

# Global NPC Sell Price Adjustment

## 💰 Global NPC Sell Price Adjustment

To maintain a healthy in-game economy and prevent abuse of NPC selling mechanics, the selling price of all items has been adjusted.

Instead of using the default NPC sell value, items will now return a percentage of their original **Buying Price (NPC Purchase Value)**. This helps reduce unintended zeny generation while keeping farming and trading balanced.

> 💡 **Purpose**
>
> * Prevent infinite zeny farming.
> * Reduce NPC selling exploits.
> * Encourage player-to-player trading.
> * Maintain long-term server economy.

***

### 📊 NPC Sell Price Formula

| Original Buying Price | NPC Selling Value |
| --------------------- | :---------------: |
| **0z – 500z**         |      **25%**      |
| **501z – 5,000z**     |     **12.5%**     |
| **5,001z – 10,000z**  |      **10%**      |
| **10,001z and above** |       **5%**      |

***

### 📝 Examples

| Item Buy Price |  NPC Sell Price  |
| :------------: | :--------------: |
|    **200z**    |   **50z (25%)**  |
|   **1,000z**   | **125z (12.5%)** |
|   **8,000z**   |  **800z (10%)**  |
|   **20,000z**  |  **1,000z (5%)** |

***

### ⚠️ Important Notes

* This adjustment only affects **NPC selling prices**.
* Item **buying prices remain unchanged**.
* Player-to-player trades and vending are **not affected**.
* This system is designed to preserve the server's long-term economic balance.

> 🛡️ These changes help ensure a fair and sustainable economy for all players.


---

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