> For the complete documentation index, see [llms.txt](https://tyrantro.gitbook.io/tyrantro/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://tyrantro.gitbook.io/tyrantro/random-option-system.md).

# Random Option System

There is a **Random Chance** that equipment dropped by monsters will contain a **Random Option**.

When an eligible item drops, a random bonus may be automatically applied. The bonus and its value are randomly determined from the available options for that specific equipment type.

**Random Option Chance:** Random

***

### 🛡️ ARMOR

| Random Option |   Value |
| ------------- | ------: |
| DEF           |    5–10 |
| MDEF          |    5–10 |
| VIT           |     1–3 |
| Max HP        | 100–200 |
| HIT           |    5–10 |

***

### 🛡️ SHIELD

| Random Option |   Value |
| ------------- | ------: |
| DEF           |    5–10 |
| MDEF          |    5–10 |
| VIT           |     1–3 |
| Max HP        | 100–200 |
| HIT           |    5–10 |

***

### 👢 SHOES

| Random Option | Value |
| ------------- | ----: |
| AGI           |   1–3 |
| ASPD          |   1–5 |
| Max SP        | 10–50 |
| Max HP        | 10–50 |
| FLEE          |  5-10 |

***

### 🧥 GARMENT

| Random Option            | Value |
| ------------------------ | ----: |
| FLEE                     |  5–10 |
| LUK                      |   1–3 |
| CRIT                     |  5–10 |
| Neutral Damage Reduction |  1–3% |
| Demi-Human Resistance    |  1–2% |

***

### 💍 ACCESSORY

| Random Option | Value |
| ------------- | ----: |
| DEX           |   1–3 |
| INT           |   1–3 |
| STR           |   1–3 |
| ATK           |  3–10 |
| MATK          |  3–10 |

***

## ⚙️ HOW RANDOM OPTIONS WORK

#### 1️⃣ ITEM DROPS

A monster drops an eligible equipment item.

#### 2️⃣ 🎲 1% CHANCE

The equipment has a **1% chance** to receive a Random Option.

#### 3️⃣ 🔀 RANDOM OPTION

One bonus is randomly selected from the available options for that equipment type.

#### 4️⃣ 📊 RANDOM VALUE

The bonus value is randomly generated within the specified range.

#### 5️⃣ ✨ BONUS APPLIED

The Random Option is automatically applied to the dropped equipment.

***

## 📋 RANDOM OPTION POOL

| Equipment    | Available Options                                                |
| ------------ | ---------------------------------------------------------------- |
| 🛡️ Armor    | DEF, MDEF, VIT, Max HP, HIT                                      |
| 🛡️ Shield   | DEF, MDEF, VIT, Max HP, HIT                                      |
| 👢 Shoes     | AGI, ASPD, Max SP, Max HP, Movement Speed                        |
| 🧥 Garment   | FLEE, LUK, CRIT, Neutral Damage Reduction, Demi-Human Resistance |
| 💍 Accessory | DEX, INT, STR, ATK, MATK                                         |

***

## ⭐ EXAMPLES

**🛡️ Armor \[1]**\
Random Option: **VIT +2**

**👢 Shoes \[1]**\
Random Option: **ASPD +4**

**🧥 Garment \[1]**\
Random Option: **FLEE +8**

**💍 Accessory \[1]**\
Random Option: **ATK +7**

***

> 💡 **Every eligible equipment drop has a chance to receive a unique Random Option.**

> ⚠️ **Players cannot manually select the Random Option. The bonus and value are generated automatically when the item drops.**


---

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